The Eighties to the Ninties - Task Three
In my last blog I covered the introduction into gaming and the birth of home entertainment evolution. In this blog I will briefly continue the timeline and pick out the key points in gaming history that helped achieve what we now consider "good gaming".
The eighties ... this age saw the last days of arcade classics mentioned in my previous blog but also saw the arrival of a wave of consoles such as the Commodore 64 and the Spectrum ZX! Although these were milestones in home entertainment I think they took a backseat to hand-held consoles known as LCD Handhelds. The whirlwind craze was triggered by Nintendo who developed their "Game and Watch" line. The Game and Watch consoles were basically one-game handhelds with a simple, mobile and effective layout and an additional alarm and clock system. Nintendo produced 59 Game and Watch titles, including the Donkey Kong we all know and love and other classics such as the Legend of Zelda.
The mid-eighties to the ninties saw the arrival of life-changing consoles and games alike. Consoles such as the NES (Nintendo Entertainment System) and the Sega Master System were developed and released. In my mind the Nintendo and the Sega systems were arch-rivals! I've always considered Gaming to be a very competitive industry. Back in the mid-eighties it was the NES vs. the Master System, as time went on Nintendo upped the ante and challenged Sonys Playstation with the N64 and then the Playstation 2 with the Gamecube, etc etc. My point is that games production is very much like wrestling ... or not!
Games also played a vital role in the development of modern day gaming. For example Squaresoft dazzled the Japanese gaming culture when they released their roleplaying game; Dragon Quest in 1986 and then continued to please the gaming audience as they released the first Final Fantasy title (modelled after Dragon Quest) in 1987. Games started to branch off into unique genres after the mid-eighties and demanded a lot more input from the gamer lighting the fuse for a world-wide phenomenon as a result. Metal Gear was released on the MSX2 which required the gamer to use an element of espionage to defeat the game. My favourite genre, the "survival horror" genre, saw it's birth as Capcom released Sweet Home in 1989.
The eighties was a key stage in Gaming Development and was the catalyst in becoming one of the most popular forms of home entertainment. In 1988 Nintendo released their first issue of Nintendo Power, one of the first ever gaming magazines, this to me is evidence that gaming was becoming an extremely popular and profitable market. I feel that I have picked out the key points between the eighties and the ninties and this gives you a fairly clear indication of what heights the gaming market was being taken to.
The eighties ... this age saw the last days of arcade classics mentioned in my previous blog but also saw the arrival of a wave of consoles such as the Commodore 64 and the Spectrum ZX! Although these were milestones in home entertainment I think they took a backseat to hand-held consoles known as LCD Handhelds. The whirlwind craze was triggered by Nintendo who developed their "Game and Watch" line. The Game and Watch consoles were basically one-game handhelds with a simple, mobile and effective layout and an additional alarm and clock system. Nintendo produced 59 Game and Watch titles, including the Donkey Kong we all know and love and other classics such as the Legend of Zelda.
The mid-eighties to the ninties saw the arrival of life-changing consoles and games alike. Consoles such as the NES (Nintendo Entertainment System) and the Sega Master System were developed and released. In my mind the Nintendo and the Sega systems were arch-rivals! I've always considered Gaming to be a very competitive industry. Back in the mid-eighties it was the NES vs. the Master System, as time went on Nintendo upped the ante and challenged Sonys Playstation with the N64 and then the Playstation 2 with the Gamecube, etc etc. My point is that games production is very much like wrestling ... or not!
Games also played a vital role in the development of modern day gaming. For example Squaresoft dazzled the Japanese gaming culture when they released their roleplaying game; Dragon Quest in 1986 and then continued to please the gaming audience as they released the first Final Fantasy title (modelled after Dragon Quest) in 1987. Games started to branch off into unique genres after the mid-eighties and demanded a lot more input from the gamer lighting the fuse for a world-wide phenomenon as a result. Metal Gear was released on the MSX2 which required the gamer to use an element of espionage to defeat the game. My favourite genre, the "survival horror" genre, saw it's birth as Capcom released Sweet Home in 1989.
The eighties was a key stage in Gaming Development and was the catalyst in becoming one of the most popular forms of home entertainment. In 1988 Nintendo released their first issue of Nintendo Power, one of the first ever gaming magazines, this to me is evidence that gaming was becoming an extremely popular and profitable market. I feel that I have picked out the key points between the eighties and the ninties and this gives you a fairly clear indication of what heights the gaming market was being taken to.


2 Comments:
Good work so far, Matt. The eighties, ah when I were a lad and all this were just fields...
c'mon c'mon, I want to know what you think about task four and five!
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