The quote is of course from the legendary "Command and Conquers Generals" and I thought what better way to open up a gaming related topic than to use a funny little quotation that some little rebel worker bellows as you send him to construct A GIANT SCUD LAUNCHER TO RAIN TOXIC DEATH ON YOUR ENEMIES!
Ahh ranting over and that feels great. Hopefully with that release the information to follow should be delivered in a somewhat normal and less agressive manner . . . but maybe not.
I'm sure that at least one time this week one of Mr P's generously supplied links have crashed once or twice. I've been reading through a few people's blogs and it appears different sources consider "what the first game was" differently. One source will reveal that the first game ever designed was in 1946 and was a missile simulation program. Another source will state that the digitalised "naughts and crosses" ( I can never win at naughts and crosses ... many people say I aven't got ze brains ... that hurt me :( ) in early 1950's was the first game to be created. All these sources but who do I believe? Now I was momentarily hood-winked for several weeks when one of my old multimedia lecturers informed me that Tomb Raider was actually the first game ever. Damn him! *shakes fist*
I am kidding with that last part, I never actually believed Tomb Raider was the first video game. I can imagine if I didn't insert this little snippit then i'd get to lessons on Tuesday and Mike and Joel would be standing infront of me pointing at the door I just entered through saying "Just go Matt, just ... go". Truth is I was getting bored of myself typing so I decided to add a little comedy piece ... I'm sure it made no one even smile ... I'll get back to typing
The most realistic would probably be the missile simulator so i'll go into a little bit of detail about that. The CRT (Cathode Ray Tube / Missile Simulator) was rumoured to be designed between 1946 to 1947 by a couple of legends that go by the names of Thomas T. Goldsmith Jr. and Estle Ray Mann. It's scary to think that maybe if the CRT wasn't developed then maybe in some alternative dimension, I wouldn't have World of Warcraft in this era! *shocks* I don't like thinking that, onwards! The patents for this blessed device were filed on January 25th 1947. The CRT used eight vaccum tube and simulated a missile being hurtled towards a target. Adjusting knobs was the only real input the player had with this game but i'm sure, at the time, it was addictive as Warcraft (World of,) although that's extremely hard to imagine...
Thomas: Coming out for a couple down the tavern Estle, me ol' mucka!
Estle: No mate, I need to hit this target a couple more times, this. is. so. addictive!
Thomas: ... ... ...
For legal reasons: this conversation never actually took place! Just so you all know that!
A couple of questions currently occupy my mind while writing this. Wait! Before you scroll down and skip this paragraph ... it relates to the task questions!! Still there? Good! *ahem* It's the year 1946 and the second World War has just ended. So why then did Thomas and Estle decide to release a war-based game as a form of entertainment? Surely after such a horrific war the last thing you want to do is simulate starting another by launching a stinger at some unsuspecting country?! That confuses me, mainly because I don't have an answer for it. "76, thus simulating destruction or explosion of the object which may be represented as an airplane, for example." That was quoted directly from the patent they filed in 1947. "destruction or explosion?!", "which may be represented by an airplane?!?". Oh boy! The media is all over violence in video games corrupting the minds of the innocent! They were raised on video game violence!! Rant over, let's move on!
I've spoken a little too much already so until the next major link in Gaming History I promise to be brief! Between 1947 and 1969 (when the first console was created) games were usually sotred on university mainframes, programmed by bored users in their spare time. Another strange point, the development of computer games came around because programmers were "bored". I think now would be a good time to point out that although I have done my research ( ... >.> ... <.< ) I cannot guarentee that this information is 100% correct ... so don't blame me if I try to feed you a pack of lies.
In 1969 the Magnavox Odyssey was released. A man called Ralph Baer developed the console so he could hook it up to a television set so he could play his favourite bat-and-ball games with extreme graphics. The prototype was bought by Magnavox and sold as the first ever video games console.
It was around this time that the GOLDEN AGE of video games sprang to life. I guess it was kind of like the Golden Age of Comics but with a lot less boring superheroes ... and no comics. Scratch that, it's nothing like the Golden Age of comics. The Golden Age of games saw the arrival of classic arcade games like Computer Space/Spacewar! (hmm... yet another war-based game!), Pacman, Asteroids and Space Invaders. A quote from wiki that makes me laugh relates to Nolan Bushnell who founded Atari. He was attending a demonstration of Magnavox's Odyssey and he played the game, Ping-Pong "but found it uninteresting and unimaginative". After this he went on to create Atari and released arcade classics such as PacMan and Asteroids. Like most "golden ages" in our history this one lost it's flare and the audience began to lose interest around the mid-80's. The end of the golden age seems to be a good point to leave this blog since I think i've talked too much rubbish already.
I'll end it with a quote since I'm weak topeer pressure and I enjoyed my last one! Wait!! I've already quoted! Except it was at the beginning ... Awww well ... I was kinda looking forward to this :(. Second part of the task will arrive shortly!